Gaming with Nate: The Thing for PlayStation 2

Ever wonder what happens after the perfectly ambiguous ending to John Carpenter’s The Thing? I mean that film is pretty much perfect and never did really need a sequel, however.. in 2002 there was a follow up game for PS2 set directly after the film and its actually way goddamned better than it has any right to be, and miles better than that stagnant 2011 CGI turd. This is an appropriately atmospheric shooter that takes place almost immediately after the film as a battle hardened group of soldiers descends on US Outpost 31 to investigate what happened to RJ Macready and everyone in his team. You play as Captain Blake (Per Solli), a stressed out military man trying to stay in control of the situation as the Thing creatures begin to wake up and prey on his men one by one, just like they did with Macready’s people, and the Norwegians before them. There’s all kinds of gooey nastiness here, scuttling arachnid inspired beasties, giant glistening behemoths and evening disfigured humanoid cretins who unnervingly chase you around. This is a shooter so primarily it’s running and firefights so not quite as much delicious terror and suspense as the film but one cool thing is the level of distrust and unease they’ve injected into the gameplay in several different ways. Your comrades can turn on you at the drop of a hat and get hostile or suspicious, and likewise any one of them at any given time can be revealed as one of the things and fiercely attack you, so in that sense the dread from the film carries over nicely. It’s good stuff, it retains the hard, cold edge we remember from the film too and is exciting in spades. John Carpenter himself has a cameo too as a doctor and has gone on record saying this game is canon to The Thing mythology, which is pretty cool. Listen for William B. Davis (The Smoking Man from X Files) too as a Colonel with no time for anyone’s bullshit. Solid game and interesting chapter in this story.

-Nate Hill

Gaming with Nate: Larry Fessenden’s Until Dawn for PlayStation 4

Any fans of the classic 80’s slasher aesthetic will appreciate Until Dawn, a complex yet simplistic mystery horror game with some very unique twists on the medium. A group of young friends are in for quite the weekend when they decide to reunite one year after two of their friends disappeared mysteriously on remote, snowy Mount Washington. Ringleader Joshua (Rami Malek before he blew up big time) has a family chalet lodge up there, which is in rough shape with no power, and as they settle in for the night, bicker, hook up and deal with the kind of petty drama you only get at that age, someone else on the mountain starts to stalk and murder them, someone connected to their friends disappearing a year ago. The cool thing here is you don’t play as just one single character, but all of them and there’s at least like six from what I recall. As you rotate through their ranks you make many psychological choices as each character that affect not only your relationship to others, but your shelf life as a member of the team and even how your immediate environment changes over the course of the night. There’s curious talismans to pick up, each associated with a quick audio visual ‘clue clip’ that can be accessed in the menu anytime to decipher the mystery and find out what’s going on. Elsewhere in dreamy vignettes you’re sitting POV style as a mystery character while a very odd psychiatrist (Peter Stormare in full on kooky Peter Stormare mode) probes you for answers, his methods becoming increasingly bizarre with each new cutscene until it becomes apparent he’s probably not anything close to a licensed professional. The game is written and created by horror veteran Larry Fessenden (Wendigo, The Last Winter) so the wintry atmosphere is excellently, eerily done, plus he also plays a character called Flamethrower Guy who factors into the story in ways you might not expect. The visuals are breathtakingly gorgeous, from a stunning, dead quiet gondola ride up the mountain that sets a mood of desolation nicely to almost photorealistic motion capture work on the actors that is impressively lifelike. The technique allows each character to look identical to their respective actors so aside from spitting image versions of Malek and Stormare we get scene stealer Hayden Panetierre too as the tomboy of the group. Evocative setting, strong horror elements in terms of both gore and suspense, intricate innovation in design and gameplay that allows you to play through the game nearly a hundred different ways based on choice and consequence, a haunting rendition of Ralph Stanley’s O Death by Amy Van Roekel over the opening credits, this has a lot going for it and is one of the coolest horror games you can find out there.

-Nate Hill