Gaming with Nate: The Thing for PlayStation 2

Ever wonder what happens after the perfectly ambiguous ending to John Carpenter’s The Thing? I mean that film is pretty much perfect and never did really need a sequel, however.. in 2002 there was a follow up game for PS2 set directly after the film and its actually way goddamned better than it has any right to be, and miles better than that stagnant 2011 CGI turd. This is an appropriately atmospheric shooter that takes place almost immediately after the film as a battle hardened group of soldiers descends on US Outpost 31 to investigate what happened to RJ Macready and everyone in his team. You play as Captain Blake (Per Solli), a stressed out military man trying to stay in control of the situation as the Thing creatures begin to wake up and prey on his men one by one, just like they did with Macready’s people, and the Norwegians before them. There’s all kinds of gooey nastiness here, scuttling arachnid inspired beasties, giant glistening behemoths and evening disfigured humanoid cretins who unnervingly chase you around. This is a shooter so primarily it’s running and firefights so not quite as much delicious terror and suspense as the film but one cool thing is the level of distrust and unease they’ve injected into the gameplay in several different ways. Your comrades can turn on you at the drop of a hat and get hostile or suspicious, and likewise any one of them at any given time can be revealed as one of the things and fiercely attack you, so in that sense the dread from the film carries over nicely. It’s good stuff, it retains the hard, cold edge we remember from the film too and is exciting in spades. John Carpenter himself has a cameo too as a doctor and has gone on record saying this game is canon to The Thing mythology, which is pretty cool. Listen for William B. Davis (The Smoking Man from X Files) too as a Colonel with no time for anyone’s bullshit. Solid game and interesting chapter in this story.

-Nate Hill

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