Any fans of the classic 80’s slasher aesthetic will appreciate Until Dawn, a complex yet simplistic mystery horror game with some very unique twists on the medium. A group of young friends are in for quite the weekend when they decide to reunite one year after two of their friends disappeared mysteriously on remote, snowy Mount Washington. Ringleader Joshua (Rami Malek before he blew up big time) has a family chalet lodge up there, which is in rough shape with no power, and as they settle in for the night, bicker, hook up and deal with the kind of petty drama you only get at that age, someone else on the mountain starts to stalk and murder them, someone connected to their friends disappearing a year ago. The cool thing here is you don’t play as just one single character, but all of them and there’s at least like six from what I recall. As you rotate through their ranks you make many psychological choices as each character that affect not only your relationship to others, but your shelf life as a member of the team and even how your immediate environment changes over the course of the night. There’s curious talismans to pick up, each associated with a quick audio visual ‘clue clip’ that can be accessed in the menu anytime to decipher the mystery and find out what’s going on. Elsewhere in dreamy vignettes you’re sitting POV style as a mystery character while a very odd psychiatrist (Peter Stormare in full on kooky Peter Stormare mode) probes you for answers, his methods becoming increasingly bizarre with each new cutscene until it becomes apparent he’s probably not anything close to a licensed professional. The game is written and created by horror veteran Larry Fessenden (Wendigo, The Last Winter) so the wintry atmosphere is excellently, eerily done, plus he also plays a character called Flamethrower Guy who factors into the story in ways you might not expect. The visuals are breathtakingly gorgeous, from a stunning, dead quiet gondola ride up the mountain that sets a mood of desolation nicely to almost photorealistic motion capture work on the actors that is impressively lifelike. The technique allows each character to look identical to their respective actors so aside from spitting image versions of Malek and Stormare we get scene stealer Hayden Panetierre too as the tomboy of the group. Evocative setting, strong horror elements in terms of both gore and suspense, intricate innovation in design and gameplay that allows you to play through the game nearly a hundred different ways based on choice and consequence, a haunting rendition of Ralph Stanley’s O Death by Amy Van Roekel over the opening credits, this has a lot going for it and is one of the coolest horror games you can find out there.