Twin Peaks: The Return has come full circle, and I mean that quite literally. Carefully, lovingly and maddeningly orchestrated by David Lynch, who has proven himself to be nothing short of a brilliant mad scientist of the cinematic arts, this is an endlessly deep, fiercely creative vision that refuses to compromise or meet anyone halfway, and it’s all the better for it. Showtime gave the man full and total control over every aspect, a decision they most likely didn’t fully understand at the time, but one which will have a beautiful ripple effect upon the landscape of serialized television and art itself in the decades to come, just as the original series did until now.
As the show unwinds in elliptical, rhythmic kaleidoscope fashion, it arrives at what can be called an ending only for the fact that there must be a last episode, but it’s not really an ending at all, there never was one in Twin Peaks, and likely never will be, a quality that has given it it’s vitality since day one. Many are having trouble accepting Lynch’s open ended, haunting finale, and that’s alright, considering human beings are simply wired to seek answers, and engineered to get frustrated, hostile even, when they aren’t provided. If one sits at a table with a jigsaw puzzle spread out, how would it be if the puzzle were quickly, neatly solved? The very quality that makes it a puzzle evaporates, the mystery gone, and one would simply lose interest, get up from the table and walk away. Now, if a handful of pieces are missing and never found, if the puzzle remains unsolved indefinitely, it feeds the observer with the fuel to pour thought, attention and care into continuously pondering how they might fit the pieces together, if ever at all. In short, the mystery lives on, and on. Lynch understands this, and it’s a wondrous gift to give fans, who no doubt will have Twin Peaks on the brain until the day they move on to the white lodge. It is quite literally the gift that keeps on giving. Like a snake eating it’s own tail, like the never ending, billowy curtains of the labyrinthine Red Room, like the portentous infinity symbol that the Philip Jeffries teapot warns Cooper with, this is a story that has ends, beginnings, middles, alternate timelines, repetition and, thanks to the intangible forces constantly at work, will never truly be at rest, at least not in any way that we can comprehend.
The themes which have fascinated Lynch his whole career are in full bloom here like never before, but one that takes centre stage after being deftly touched upon in the show and Fire Walk With Me is that of duality, light versus dark and the uneasy realization that the line between them isn’t as stark as we’d like it to be. Leland Palmer was always thought to be possessed by Bob, unbeknownst of his heinous atrocities, a babe in the very dark woods. Fire Walk With Me blew that comforting certainty right out of the water with some very dodgy scenes implicating Palmer himself, blurring the lines to show that although good and evil may indeed occupy opposite sides of the fence, they most certainly hop over and tread on each other’s lawn, a truth that has been shied away from in cinema quite often, but one which Lynch won’t let you tune out so easy. As we see a mullet adorned doppelgänger version of Cooper engage in a tirade of crime and violence across the states, the real Agent Cooper, or at least that part of his soul that’s trapped in the embryonic limbo of a pastel phantasmagoria Vegas, seems lost in a sea of characters we’ve never met before the Return. When it comes time for that inevitable showdown, it’s quick, and the surface level battle is skimmed over so Lynch can dive into a disorienting rabbit hole in which Cooper is stoic, uncharacteristically violent, a concentrated prism of all the qualities that were separate in the worlds that came before, his psyche in narrative nursery school until Lynch hurtles past that 430 mile marker into territories with ugly truths and revelations that are hard to swallow. Two wolves fight inside every one of us, one light and one dark, but they’re only two sides of the same coin, rival essences within a single beast, and although they run along side by side, tussle occasionally and appear to be separate entities, they’re one and the same when they look in each other’s eyes, as we see in the mirror, or when we come face to face with our doppelgänger against the backdrop of a shimmering red curtain.
Twin Peaks has always been about secrets, from the very moment that Laura Palmer’s body washed up on those shores, wrapped in plastic (or did it?). Who killed her? That one secret lead to many, and as a story unfolds that’s scope vastly captures realms far beyond the sleepy little northwestern town it began in, we see a story at play that’s so much more, one that is very much filled with secrets, a motif we were warned about almost right off the bat. “She’s filled with secrets”, the Arm gleefully imparts to Cooper. That she is. The hollow screams of a shell shocked Sarah Palmer. The haunted, weary eyes of trailer park supervisor Carl (the beloved Harry Dean Stanton). Audrey Horne sharply awakening in the frightening unknown. Cooper and Laura being foiled yet again by the powers that be (those darn Chalfonts). An empty glass box that isn’t so empty. Coordinates that nestle between shrouded mountain glades. Heartbreakingly gorgeous melodies from the maestro Angelo Badalamenti. Pages from a secret diary that document horror, madness, joy, bravery, vulnerability and an odyssey through time, space, love, evil and of course good, the secrets that keep us coming back for more each time. Lynch has spun his magnum opus here, a tale where every piece is important, even the ones we may likely never find. A testament to the power of storytelling, a treatise on the mystery genre, everything I could have hoped for in a return to the town of coffee and cherry pie, and a full on bona-fide masterwork. See you in the trees, and whatever kingdoms lie beyond them in the glow of the red curtain, the purple seas, the hum of electricity in the dreams of a homecoming queen and a lone FBI Agent on a road trip to…
“It’s high noon at the far end of the universe”, the dvd poster of Oblivion states. Years before the underrated Cowboys & Aliens came out, Oblivion came along, and it’s definitely gives the concept a better, and quirkier run for its money. Granted it’s essentially a B movie, and it’s meagre budget shows to the point where it looks like a grade school play. But therein lies it’s charm. It’s got a cast of supremely wacky old west stereotypes played by some surprising, familiar genre faces who you’d never thought to be seen rough housing together in the same flick. It also has some lovingly crafted, creaky stop motion animation that calls Harryhausen to mind and brings to life some super weird alien hybrid thingies that look almost Henson-esque as well. When a lone spaceship lands on the outskirts of an intergalactic desert town, it’s occupant brings trouble along with him. He’s a nasty, one eyed reptilian alien gunslinger named RedEye, played by the inimitable Andrew Divoff. He growling, bad tempered son of a bitch, and his first order of business is to ruthlessly slay the town’s sheriff, and claim it for himself. What he doesn’t count on is the Sheriff’s son (Richard Joseph Paul), a prospector who soon returns to Oblivion looking for answers, along with his Native friend Buteo (the late great Jimmie F. Skaggs). All kinds of townsfolk end up in the crossfire, including drunken Doc Valentine (a priceless George Takei), slinky brothel owner Miss Kitty (Julie Newmar), a cyborg police deputy (Meg Foster), a pawnbroker (Isaac Hayes) and the town’s elegant undertaker, played by Carol Struckyen who some may remember as the giant from Twin Peaks. RedEye has a smoking hot henchwoman and girlfriend named Lash, played by B movie scream queen Musetta Vander, who gets the vibe they’re going for here and sinks her teeth into the material with admirable abandon. The film sticks to its guns despite being obviously silly and somewhat falling apart in a climax that oddly is too darkly shot to make out properly. What it lacks in resources it makes up for in imagination, which it has in spades. Alien scorpions, cyborg deputies, leather clad babes are but a few of the genre mashing treats to be found here. Great stuff. Oh and check out the sequel as well, called Oblivion 2: Backlash, it’s a nice companion piece.