Twin Peaks: The Return has come full circle, and I mean that quite literally. Carefully, lovingly and maddeningly orchestrated by David Lynch, who has proven himself to be nothing short of a brilliant mad scientist of the cinematic arts, this is an endlessly deep, fiercely creative vision that refuses to compromise or meet anyone halfway, and it’s all the better for it. Showtime gave the man full and total control over every aspect, a decision they most likely didn’t fully understand at the time, but one which will have a beautiful ripple effect upon the landscape of serialized television and art itself in the decades to come, just as the original series did until now.
As the show unwinds in elliptical, rhythmic kaleidoscope fashion, it arrives at what can be called an ending only for the fact that there must be a last episode, but it’s not really an ending at all, there never was one in Twin Peaks, and likely never will be, a quality that has given it it’s vitality since day one. Many are having trouble accepting Lynch’s open ended, haunting finale, and that’s alright, considering human beings are simply wired to seek answers, and engineered to get frustrated, hostile even, when they aren’t provided. If one sits at a table with a jigsaw puzzle spread out, how would it be if the puzzle were quickly, neatly solved? The very quality that makes it a puzzle evaporates, the mystery gone, and one would simply lose interest, get up from the table and walk away. Now, if a handful of pieces are missing and never found, if the puzzle remains unsolved indefinitely, it feeds the observer with the fuel to pour thought, attention and care into continuously pondering how they might fit the pieces together, if ever at all. In short, the mystery lives on, and on. Lynch understands this, and it’s a wondrous gift to give fans, who no doubt will have Twin Peaks on the brain until the day they move on to the white lodge. It is quite literally the gift that keeps on giving. Like a snake eating it’s own tail, like the never ending, billowy curtains of the labyrinthine Red Room, like the portentous infinity symbol that the Philip Jeffries teapot warns Cooper with, this is a story that has ends, beginnings, middles, alternate timelines, repetition and, thanks to the intangible forces constantly at work, will never truly be at rest, at least not in any way that we can comprehend.
The themes which have fascinated Lynch his whole career are in full bloom here like never before, but one that takes centre stage after being deftly touched upon in the show and Fire Walk With Me is that of duality, light versus dark and the uneasy realization that the line between them isn’t as stark as we’d like it to be. Leland Palmer was always thought to be possessed by Bob, unbeknownst of his heinous atrocities, a babe in the very dark woods. Fire Walk With Me blew that comforting certainty right out of the water with some very dodgy scenes implicating Palmer himself, blurring the lines to show that although good and evil may indeed occupy opposite sides of the fence, they most certainly hop over and tread on each other’s lawn, a truth that has been shied away from in cinema quite often, but one which Lynch won’t let you tune out so easy. As we see a mullet adorned doppelgänger version of Cooper engage in a tirade of crime and violence across the states, the real Agent Cooper, or at least that part of his soul that’s trapped in the embryonic limbo of a pastel phantasmagoria Vegas, seems lost in a sea of characters we’ve never met before the Return. When it comes time for that inevitable showdown, it’s quick, and the surface level battle is skimmed over so Lynch can dive into a disorienting rabbit hole in which Cooper is stoic, uncharacteristically violent, a concentrated prism of all the qualities that were separate in the worlds that came before, his psyche in narrative nursery school until Lynch hurtles past that 430 mile marker into territories with ugly truths and revelations that are hard to swallow. Two wolves fight inside every one of us, one light and one dark, but they’re only two sides of the same coin, rival essences within a single beast, and although they run along side by side, tussle occasionally and appear to be separate entities, they’re one and the same when they look in each other’s eyes, as we see in the mirror, or when we come face to face with our doppelgänger against the backdrop of a shimmering red curtain.
Twin Peaks has always been about secrets, from the very moment that Laura Palmer’s body washed up on those shores, wrapped in plastic (or did it?). Who killed her? That one secret lead to many, and as a story unfolds that’s scope vastly captures realms far beyond the sleepy little northwestern town it began in, we see a story at play that’s so much more, one that is very much filled with secrets, a motif we were warned about almost right off the bat. “She’s filled with secrets”, the Arm gleefully imparts to Cooper. That she is. The hollow screams of a shell shocked Sarah Palmer. The haunted, weary eyes of trailer park supervisor Carl (the beloved Harry Dean Stanton). Audrey Horne sharply awakening in the frightening unknown. Cooper and Laura being foiled yet again by the powers that be (those darn Chalfonts). An empty glass box that isn’t so empty. Coordinates that nestle between shrouded mountain glades. Heartbreakingly gorgeous melodies from the maestro Angelo Badalamenti. Pages from a secret diary that document horror, madness, joy, bravery, vulnerability and an odyssey through time, space, love, evil and of course good, the secrets that keep us coming back for more each time. Lynch has spun his magnum opus here, a tale where every piece is important, even the ones we may likely never find. A testament to the power of storytelling, a treatise on the mystery genre, everything I could have hoped for in a return to the town of coffee and cherry pie, and a full on bona-fide masterwork. See you in the trees, and whatever kingdoms lie beyond them in the glow of the red curtain, the purple seas, the hum of electricity in the dreams of a homecoming queen and a lone FBI Agent on a road trip to…
Stephen King’s Sleepwalkers has a reputation as one of the lesser quality adaptations of his work, which led me to put off watching it for years. Well I don’t know what film the critics saw, cause the one I watched was wicked good. Nestled in that perfect area of 80’s horror where the blood was corn syrup, the flesh was latex, there wasn’t a pixel or rendering in sight and atmospherics mattered more than excessive violence, this is one serious piece of horrific eye candy with the backbone of King’s wicked imagination to hold it steady. The story tells of a small Midwestern town (is there any other kind in the man’s work?) That falls prey to a pair of vampire werewolf hybrid creatures who subside off the blood of virgins and morph into slimy behemoths that conveniently show off the impressive prosthetics. Brian Krause is one of said creatures, drifting into town with his creepy mother (the wonderful Alice Krige) and setting his sights on severely virginal schoolgirl Madchen Amick, by dialing up the charm past eleven. People and animals start to die all over town and the suspicions arise, but the pair are cunning and have most likely been doing this for centuries almost unnoticed. It’s nothing too unique as far as the concept goes, but the fun of it lies in the gooey special effects and one demon of a performance from Krige, a veteran stage actress. She is one part beautiful seductress (even to her son, in one unsettling scene) and one part volatile banshee, setting your nerves on edge time and time again throughout the film. Krause does the demonic James Dean thing nicely and Amick shows blossoming reilience beneath the required mantle of terrified cream queen. The three of them run amok in a beautifully realized fever dream of psycho sexualized terror, small town atmospherics and a classic old school horror climate. This film loves it’s cameos, so watch for Clive Barker, Ron Perlman as a grouchy state trooper and King himself as the world’s dumbest graveyard caretaker. Baffles me why this was panned upon release. It’s actually one of the best films I’ve seen based on King’s horror work, and there’s a lot to compete with.
Priest is one of those flashy missed opportunities, a visually stimulating comic book flick that just couldn’t amp the substance metre up enough til it’s flush with style, and ultimately feels somewhat hollow. It’s still a gorgeous Blu Ray that will give your system a workout though, with some neat vampires and a great cast. Sometime in a murky post apocalyptic future, humanity lives in a giant gloomy city on the edge of oblivion, walled in for fear of vampires who have preyed upon them in the past. An order of warrior priests protects citizens and keeps order, until one rogue from their sect (Paul Bettany) discovers that the creatures may be back when an outsider couple (Stephen Moyer and Madchen Amick) have their daughter (Lily Collins) kidnapped from their desert dwelling outside the city. They come to Bettany for help, but the leader of his priesthood (a smug Christopher Plummer) is an obstinate son of a bitch and refuses to act. Bettany goes renegade along with Priestess (Maggie Q) and ventures into the wasteland to rescue Collins and fight these baddies. It’s frustrating because the look and design of this world is brilliant, like a dark opulant jewel that clearly has some thought put into it. But then… the dialogue and story are so numbingly pedestrian, straying not a kilometer into uncharted narrative waters to give us something even a little bit exciting or unpredictable. Quality jumps with Karl Urban’s dapper villain Black Hat, a vampire cowboy outlaw who oddly resembles what I’d imagine Stephen King’s Roland Deschain would look like if the powers that be took their heads out of their ass and recasted Idris Elba. But I digress. Like I said, terrific cast; Brad Dourif has a great cameo as a snide hustler peddling trinkets to superstitious townsfolk, and watch for the great Alan Dale too. Bettany always makes for a solid action hero, he just has a bit of trouble finding the right projects (have you seen that turd Legion? Good lord) that deserve bis talents. This one falls just short. It could have really used a few rounds of defibrillation from another screenwriter, and perhaps a hard R rating to take advantage of the horror aspects. Still, the vampires are creepy enough (echoes of Blade II are always welcome), the actors keep it going and there’s no shortage of style.