The Chronicles Of Riddick: Escape From Butcher Bay & Assault On Dark Athena

I’m a huge fan of the Riddick films, I love the mythology, world building, alien anatomy and general vibe, and while the film trilogy is amazing there are also all kinds of other bits of lore to be found in other arenas including comics, animated shorts and two spectacular video games that I got a chance to view entire walk-throughs on YouTube the other night. Now, these aren’t just cheap promotional ‘tie-in’ games that are rushed into production to be released alongside the film for no other purpose than cash, they are deep, important chunks of Riddick’s story with integral character beats, wonderful stories and jaw dropping set pieces all their own. They’re also great because Vin Diesel did the voice and motion capture work for Riddick, which has to be the lynchpin role of his career and he’s supported by a galaxy of star talent and cult actors in voice roles.

The first game is called Escape From Butcher Bay and it sees Riddick and his perennial bounty Hunter nemesis/best pal Johns (Cole Hauser) arrive at the titular penitentiary, a grim institution lorded over by preening Germanic warden Hoxie (Dwight Schultz) and brutally kept in check by his corrupt head guard Abbott (rapper Xzibit). It’s here that Riddick must fight his way through hordes of feral inmates and descend deep into the bowels of the prison to find a way out and discover pieces of his mysterious identity. He participates in a gruesome fight club run by Centurion (Michael Rooker), fights alongside exiled gang kingpin Jagger Valence (Ron Perlman) and runs afoul of many other creeps voiced by awesome folks like Tony Plana, the late William Morgan Sheppard, Stephen McHattie and Joaquim De Almeida. Deep in the heart of the facility he encounters half undead deformities and meets a shadowy subterranean prophet called Pope Joe (Willis Burkes) who operates on him and first gives him his ‘sight in the darkness’ eyes. Along with these eyes come haunting visions where Furyan spirit Shirah (Kristen Lehman) speaks out to him from his ancestral past and guides his eventual path towards destiny that we see unfold in the films.

The second game is called Assault On Dark Athena and while not as mythologically rich as Butcher Bay it has the advantage of being made a few years later and so the graphics, cutscenes, fighting styles and visual aesthetics are far more polished and impressive. It picks up right where the other left off, as Riddick and Johns approach a mammoth slave ship ruled by aggressive tyrant Revas (Michelle Forbes), where he must fight and outwit his way to find intel and weaponry deep within the giant floating prison. He’s aided by former military man turned inmate Dacher (Lance Henriksen, superb) and he forges a deep bond with a little orphaned girl roaming the craft, a relationship that reminded me very much of Ripley and Newt from Aliens and provides Riddick’s arc with pathos and poignancy. I can’t speak for the actual gameplay, controls or anything on the ‘hands on’ aspects of these games as I essentially watched them as you would a movie, but in that sense they are absolutely terrific stories and more than essential to the Riddick canon and lore. Spectacularly violent, gory and hard-R like these stories were always meant to be, a beautiful fusion of poetic deep space atmosphere and kinda steampunk/mecha/convicts in space aesthetics and a wonderful pair of expansion stories on Riddick’s exciting, moving, imaginative, immersive and artistically spellbinding voyage through galaxies to find his identity, history and change the course of the universe’s future. Highly recommended, whether you want to get an old console and play them as games or hop on over to YouTube and view them as films.

-Nate Hill

Gaming with Nate: Gun for PlayStation 2

This one is an all timer for me and not just as a video game but as a gorgeous, cinematic piece of western storytelling. Gun is a terrific game, well ahead of its time for the PS2 era, but it’s also a brutal frontier exploitation tale, a larger than life, hugely badass yarn that benefits from one of the coolest voice casts ever assembled, fluid graphics, vast arenas to roam through and music that sets the tumbleweeds rolling, accompanies paddle wheeler boats down rivers and sweeps across the terrain like any great western score should. You play as Colton White (Thomas Jane in the kind of rough hewn gunslinger role he was born to play), who wanders the American frontier of late 1800’s with his mentor/father figure Ned (Kris Kristofferson, perfectly rugged) learning the ways of the gun and living off the land until lawlessness and trouble inevitably interrupt their peace. After a riverboat gunfight and a nasty killing spree perpetrated by psychotic preacher Reverend Reed (Brad Dourif, oozing his trademark brand of evil), Colton sets out beyond the horizon after him and finds intrigue, murder, conspiracy, a whole gallery of villains and even the secrets of his own birthright in a jaw dropping series of action set pieces, tense standoffs, train raids and firefights everywhere from Dodge City to the lands beyond. He goes up against vile, corrupt Mayor Hoodoo Brown (a scenery chewing Ron Perlman), joins forces with notorious outlaw Clay Allison (Tom Skeritt), does battle with fearsome native warrior Many Wounds (Eric Schweig) and eventually comes to the big bad wolf at the end of the chain of antagonists, a civil war general turned maniac named Thomas MacGruder, voiced by a booming Lance Henriksen in one incredibly thunderous portrait of bad to the bone. Other memorable work is provided by Wade Williams, Frank Collison, Kathy Soucie, John Getz, Nolan North, Robin Downes, Phil Proctor and more. The mechanics of the game are phenomenal, and like I said feel quite ahead of their time, or at least they did to me and always immersed me in that world. The gunfights are hectic and ruthless but ever too chaotic and there’s a few super satisfying slow motion features like ‘QuickDraw mode’ that allow you to pick off enemies with otherworldly precision. The horse riding is tactile, smooth and the animals feel real right down to how they jump, get fatigued when you ride them too hard and the way your controller vibrates specifically for hoof beats on whatever path you’re charging down. This is a broad, brutal game that doesn’t glance over the uglier aspects of the west and feels dangerous, lived-in and grandiose both in terms of the natural environment and humanity’s encroaching industries like the railroad, wagon trains and dusty townships. Gotta give a special shoutout to the score composed by Christopher Lennertz, it’s a magisterial, often quite mournfully emotional piece of orchestral work that rivals and even tops many Hollywood compositions. There’s also quite a few references to Hollywood westerns including The Outlaw Josey Wales and many characters are named after real life old west figures to cement the feel. Quite simply one of my favourite games ever made.

-Nate Hill

Rob Zombie’s 3 From Hell

It’s been roughly fifteen years since Rob Zombie blasted onto the horror scene with his brilliant exploitation block party The Devil’s Rejects, and has now followed it up with 3 From Hell, a long awaited continuation following the further adventures of the murderous, hilarious, never boring Firefly clan. So, does it live up to Rejects? Well… no, but what could? Is it a good film? Hell fucking yes it is and although it’s arguable whether or not a third outing with these characters was necessary, in my eyes it was always more than welcome. Zombie is an inexplicably hated filmmaker and his detractors always make me laugh in their abject refusal to concede that he knows what he’s doing within the genre. It’s fine if it ain’t your thing, it’s all cool if his style doesn’t jive with yours, but whether or not he’s a talented, imaginative horror filmmaker just isn’t up for debate in my opinion.

So the Firefly family survived their Peckinpah standoff with the cops, which if you’ve seen Devil’s Rejects you’ll agree is a move both audacious and sheepish on Zombie’s part. Incarcerated indefinitely and placed squarely on death row, Otis (Bill Moseley), Baby (Sheri Moon Zombie) and Captain Spaulding (Sid Haig) make no end of trouble for the buffoonish warden (Jeff Daniel Phillips) and his harried staff. Otis stages a violent prison break (reminiscent of Oliver Stone’s Natural Born Killers, I might add) with the involuntary help of Danny Trejo’s Rondo, a character who met an even more finality laden death in Rejects but nonetheless hilariously appears here without even a scar. Once he and Baby are free from their bonds they hook up with their equally murderous and profane half brother Winslow Wolfman Foxworth Coltrane (Richard Brake, Zombie’s newest muse) and take a road trip down to Mexico. There they wade themselves into as much hedonistic debauchery as they can until, once again, trouble comes looking for them.

So the main thing here is how does this hold up when placed alongside the other two in the trilogy and I’ll be the first to admit it’s the weakest of the three. It’s the least grimy, shocking, hallucinatory and overall spiked with madness too. But it’s also the most laidback and straightforward outing, which I can appreciate. It feels like a hangout film with instances of horror, a wistful afterthought to wash down the glory days and carnage of its predecessors. If there’s one thing that *is* crazier than the other two though its Baby; she has a caged animal, untethered ferocity here that even alarms Otis, who remarks that she’s way more nuts than he remembers her, which is quite the statement coming from him. Anywho they are surrounded by Zombie’s beloved, customary and always welcome bunch of forgotten character actors from the 60’s, 70’s and 80’s including Richard Edson, Dee Wallace, Clint Howard, Daniel Roebuck, Lucinda Jenny, Sean Whalen, Richard Rhiele, Barry Bostwick, Duane Whitaker and Austin Stoker who we lovingly remember as the Sheriff in John Carpenter’s Assault On Precinct 13. As most of you know the great Sid Haig passed away very recently and had been ill for a while before that, so his appearance here is sadly limited to a single scene, but it’s a loving send off from Zombie and a terrific if brief swan song for Sid and Spaulding alike. Was this film absolutely necessary? Of course not, Rejects had the perfect poetic justice ending and this story would have been fine if the buck continued to stop there. Am I grateful for a continuation and appreciative of it? You bet I am. Zombie shows talent again in writing simultaneously funny and scary scenes, crafting beautifully grungy production design and drawing you into this world. I almost saw this as a hazy fever dream had by the Fireflies as they are getting shot to bits at the end of Rejects, like a Jacob’s Ladder type foresight into a future that never happened in the final moments of thought before death. It’s a nice final outing with these lovable, hateful psychopaths and a good time overall.

-Nate Hill

Michael Mann’s Collateral

I love Michael Mann’s Collateral so much. Few other films evoke the detached, hypnotic atmosphere of a metropolitan city, the thrum of a single night passing by, the hard bitten nature of a city whose main brand of social interaction is usually crime. Mann has a way with restless urban nocturnes and the weary, resolute characters who drift through them, personified here by Jamie Foxx’s shy, plucky cab driver Max and Tom Cruise’s lupine, charismatic hitman Vincent. They’re on odd pair to spend a murky, digitally shot Los Angeles night with, but the two actors make it a clash, confrontation and ironic companionship for the ages. Max is veering close to being a career cabbie, his dreams of entrepreneur enterprising fading fast in the rear view. He’s meek and soft spoken but we get the sense that somewhere in there is the capacity for violence and unpredictability, if prompted by the right catalyst. Speak of the devil with Vincent, a whip smart apex predator who hijacks Max into helping him make several high profile stops before a 6am flight out of LAX, each one leaving a cadaver in its wake, all related to an interwoven criminal syndicate that DA is trying to bring down. It’s high concept done on slow burn, with action taking a backseat beside Vincent, while story, character and brilliant dialogue command the forefront, a technique rarely employed in the big budget Hollywood blockbuster, but always a surefire way to success. Mann captures the pulse of LA almost better than he did with Heat, albeit to a smaller scale and constricted to one night, a nervous time-sensitive mood-scape that gives the proceedings a haunted aura. Cruise has never been better, sporting a silver fox get-up and enough scary micro-mannerisms to more than make us believe he’s an expert at his profession, until jaggedly unravelled by Foxx’s presence, who goes from unassuming hostage to razor sharp thorn in the side real quick. Jada Pinkett Smith is brilliant as a lawyer who Max picks up in the opening scene, their extended conversation set against the dreamy LA backdrop serving as a neat, Elmore Leonard-esque way to set up shop. The supporting cast are like easter eggs hidden throughout, they’re never obvious or given key monologues, but exist in harmonious flow to the chamber piece unfolding mostly in the taxi. Mark Ruffalo shows up in his coolest role to date as a detective who gets wise to Cruise uncannily quick, Javier Bardem has a showcase scene as an angry mob boss, and watch for Bruce McGill, Debi Mazar, Wade Williams, Klea Scott, Paul Adelstein, Peter Berg, Irma P. Hall, Emilio Riveria, Jason Statham, Richard T. Jones and the always excellent Barry Shabaka Henley as a jazz club owner with a few skeletons in his closet. My favourite scene is a wordless one, in which Vincent and Max see a lone coyote loping across the freeway in the hazy night. Each of them reacts, the sight of the beast meaning something different to them, internally, they share the moment, and move on. Taken out of context it could mean anything, stand on its own as a fifteen second short film, or be injected into a crime drama masterpiece like this to make it all the more atmospheric and special. It’s moments like this, along with a few other key scenes, one set on a subway train and the initial conversation between Foxx and Jada, that inject a surface level genre film with something intangible, something elemental. Mann gets this, every frame of his urban crime epics are filled with that kind of energy, and this stands as one of his best.

-Nate Hill