Gaming with Nate: The Thing for PlayStation 2

Ever wonder what happens after the perfectly ambiguous ending to John Carpenter’s The Thing? I mean that film is pretty much perfect and never did really need a sequel, however.. in 2002 there was a follow up game for PS2 set directly after the film and its actually way goddamned better than it has any right to be, and miles better than that stagnant 2011 CGI turd. This is an appropriately atmospheric shooter that takes place almost immediately after the film as a battle hardened group of soldiers descends on US Outpost 31 to investigate what happened to RJ Macready and everyone in his team. You play as Captain Blake (Per Solli), a stressed out military man trying to stay in control of the situation as the Thing creatures begin to wake up and prey on his men one by one, just like they did with Macready’s people, and the Norwegians before them. There’s all kinds of gooey nastiness here, scuttling arachnid inspired beasties, giant glistening behemoths and evening disfigured humanoid cretins who unnervingly chase you around. This is a shooter so primarily it’s running and firefights so not quite as much delicious terror and suspense as the film but one cool thing is the level of distrust and unease they’ve injected into the gameplay in several different ways. Your comrades can turn on you at the drop of a hat and get hostile or suspicious, and likewise any one of them at any given time can be revealed as one of the things and fiercely attack you, so in that sense the dread from the film carries over nicely. It’s good stuff, it retains the hard, cold edge we remember from the film too and is exciting in spades. John Carpenter himself has a cameo too as a doctor and has gone on record saying this game is canon to The Thing mythology, which is pretty cool. Listen for William B. Davis (The Smoking Man from X Files) too as a Colonel with no time for anyone’s bullshit. Solid game and interesting chapter in this story.

-Nate Hill

Gaming with Nate: Larry Fessenden’s Until Dawn for PlayStation 4

Any fans of the classic 80’s slasher aesthetic will appreciate Until Dawn, a complex yet simplistic mystery horror game with some very unique twists on the medium. A group of young friends are in for quite the weekend when they decide to reunite one year after two of their friends disappeared mysteriously on remote, snowy Mount Washington. Ringleader Joshua (Rami Malek before he blew up big time) has a family chalet lodge up there, which is in rough shape with no power, and as they settle in for the night, bicker, hook up and deal with the kind of petty drama you only get at that age, someone else on the mountain starts to stalk and murder them, someone connected to their friends disappearing a year ago. The cool thing here is you don’t play as just one single character, but all of them and there’s at least like six from what I recall. As you rotate through their ranks you make many psychological choices as each character that affect not only your relationship to others, but your shelf life as a member of the team and even how your immediate environment changes over the course of the night. There’s curious talismans to pick up, each associated with a quick audio visual ‘clue clip’ that can be accessed in the menu anytime to decipher the mystery and find out what’s going on. Elsewhere in dreamy vignettes you’re sitting POV style as a mystery character while a very odd psychiatrist (Peter Stormare in full on kooky Peter Stormare mode) probes you for answers, his methods becoming increasingly bizarre with each new cutscene until it becomes apparent he’s probably not anything close to a licensed professional. The game is written and created by horror veteran Larry Fessenden (Wendigo, The Last Winter) so the wintry atmosphere is excellently, eerily done, plus he also plays a character called Flamethrower Guy who factors into the story in ways you might not expect. The visuals are breathtakingly gorgeous, from a stunning, dead quiet gondola ride up the mountain that sets a mood of desolation nicely to almost photorealistic motion capture work on the actors that is impressively lifelike. The technique allows each character to look identical to their respective actors so aside from spitting image versions of Malek and Stormare we get scene stealer Hayden Panetierre too as the tomboy of the group. Evocative setting, strong horror elements in terms of both gore and suspense, intricate innovation in design and gameplay that allows you to play through the game nearly a hundred different ways based on choice and consequence, a haunting rendition of Ralph Stanley’s O Death by Amy Van Roekel over the opening credits, this has a lot going for it and is one of the coolest horror games you can find out there.

-Nate Hill

Gaming with Nate: NARC for PlayStation 2

Here’s something fun (I hope). I’m going to expand the focus of my reviews to include video games, which should be interesting because my knowledge and expertise on them is nowhere close to what I know about film and your average dedicated gamer would probably refer to me as a ‘fucking casual,’ and hey they wouldn’t be wrong. But there’s a handful of games that mean a lot to me and I’ve enjoyed playing over the years, mainly ones with a deep, rich sense of story and cinematic atmosphere and lots of cool niche character actors providing voiceover work!

First up is NARC, a hectic, rambunctious shooter based on some old arcade game from even further back in the day as it was already released like ten years ago for PlayStation 2. This one creates a seedy urban environment where two cops, a go-getter rookie (Bill Bellamy) and an arrogant renegade (Michael Madsen) work to take down a ruthless international drug syndicate that takes them from stateside streets all the way over to Asia. It’s a scrappy game with very unrealistic physics and fighting but that kind of calls back to its arcade roots I guess. Madsen is fun as the asshole rogue cop who is addicted to both drugs and beating the shit out of perps, while Ron Perlman blusters his way through the obligatory Greek chorus role of their hard nosed precinct captain. Best of all is underrated Michael Wincott as the big bad, whose name is literally Mr. Big. He’s this weirdo paraplegic mega-villain who sits in a giant mechanized swivelling chair adorned in 50 caliber cannons that make quite the epic and goddamn frustrating final boss fight.

The coolest thing about this game is that you can actually do a bunch of drugs when you find them; coke makes you run super fast, ludes do something strange to your perception of time, LSD makes people’s heads get all funny and huge while weed (my favourite) puts you in this hazy dreamscape as Rasta music warbles out gently all around you. Speaking of music this has one amazing soundtrack too, sampling the likes of Peter Tosh, Cypress Hill, Curtis Mayfield, Lynrd Skynrd, The Stranglers (whose hit song Golden Brown dreamily plays whenever you shoot up heroin), The Toyes, Happy Monday’s, DMX and more. This is a cheeky, nihilistic, extremely violent, morally bankrupt, hilariously over the top piece of urban exploitation gaming and one of my absolute favourites from back in the PS2 era which, let’s face it, will probably be the main focus on these gaming reviews considering I’m all about the old school when it comes to any area of media entertainment.

-Nate Hill

Meet-and-Greez by Kent Hill

unnamed

Daniel Roebuck’s directorial offering Getting Grace made me cry like a baby. The end result however, is that I was able to chat with one of the nicest dudes in Hollywood.

Now he’s back . . . and he’s in Star Wars. Well, a Star Wars video game, which isn’t bad either considering how much the line between video games and movies are blurring – the gaming experience having been elevated to its current status which is, quite simply, a little like an interactive story. But unlike the experience you have sitting down and watching a film – here you, are a part of the story.

unnamed(5)

From the soulless killer, Samson Toulette, in Tim Hunter’s acclaimed dissection of 1980’s teen anguish, RIVER’S EDGE, to his latest role as the irascible four armed pilot Greez Dritus in the highly anticipated video game release, STAR WARS: JEDI FALLEN ORDER (available on PS4, Xbox One, and Microsoft Windows).

star-wars-jedi-fallen-order-hero-banner-02-ps4-us-29may19

EA and Respawn Entertainment’s STAR WARS JEDI: FALLEN ORDER has already garnered a great deal of interest and the excitement is building for its November 15th, 2019 release. In an interview with Entertainment Weekly, game director Stig Asmussen offered his thoughts on Roebuck’s character Greez, “He’s a member of a new species we’ve created. I don’t want to give away too much of his backstory, but like anybody you’re going to find during these dark times, he’s got demons. But he’s kind of like this loudmouthed little guy, he talks real big, he tells tall tales and most of the time they’re not true.”

Roebuck spent a few months working alongside of Cameron Monaghan, playing Cal, the young padawan and Debra Wilson who plays Cere in the game. “We had a wonderful camaraderie, the three of us,” said Roebuck. “Plus, we were performance directed by Tom Keegan who is truly a master director and always brings great insight into the process.” Keegan and Roebuck had worked together before on DEAD RISING 3.

During the performance capture process, the actors donned form fitting body suits covered with reflective balls and performed the game’s cinematic scenes in front of dozens of cameras. They also wore head gear fitted with cameras so that the animators could utilize the footage to animate the character’s facial features by directly correlating them to the actor’s reference video.

dims

STAR WARS JEDI FALLEN ORDER is on track to become one of the most successful video game releases of 2019. The game is one of a triumvirate of entertainment options being released by Lucasfilm LTD this fall. Its release coinciding with the original program from Disney +, THE MANDOLORIAN and STAR WARS: THE RISE OF SKYWALKER, out this Christmas.

So I met this guy who worked on Street Fighter by Kent Hill

18698523_1539020299442774_8030655704099509755_n

So there I was, peddling my wares. A heapin’ helpin’ of the ideas I had for movies were dying slow, dusty deaths on shelves and in draws until a friend suggested that I should simply write them all as books.

Supanova is what we have Down Under instead of Comic Con, and it was on day one of said Con that I sat, anxious, for there were no takers. Books with no pictures seemed about as welcome in that place as a sign stating: Cosplayers will be shot!

Still I kept the faith and soon enough I noticed folks were coming around. The awesome cover art and weird juxtaposition of genres were beginning to grab attention. Soon this cool cat with steampunk attire and weaponry approached the bench. To my surprise he bought a book and then, as is often the case when talking to me, the conversation quickly shifted to the topic of movies.

It was in that moment the guy, out of the blue, told me he had worked on Street Fighter – a film generally regarded as one of those tiresome ‘video game’ movies. Big, expensive, lead weights that treated the box office like the iceberg that sank the Titanic.

Sue me, okay, I gotta soft spot for Street Fighter man, it’s a guilty pleasure – plus I was intrigued, as I often am, to hear behind the scenes stories.

People line up at these Cons and spend ridiculous sums of money to get celebrity autographs. It’s money they could save, let me tell you, if folks would just hang around til the end of the day – or come in really early. It’s this tactic that saw me meet Chewbacca and have a coffee with Nick Frost for a grand total of zero dollars. So to these types I must have appeared bonkers when I asked Daryl Zimmermann for his autograph. A guy that had worked on a film most of the kids walking the floor that day, I’m pretty sure, had no idea existed.

street-fighter-movie-poster-15x21-in-1994-steven-e-de-souza-jean-claude-van-damme

So Daryl, shocked as I supposed he must have been, signed the back of a card I had in my wallet. And he’s a top bloke I tell you – as well as being a man who worked on a movie I happen to like.

If you haven’t seen Street Fighter, now’s your chance. It’s written and directed by the guy who wrote Die Hard and stars Van Damme, back when he had more cocaine than brains (apparently). I have already interviewed Zengief, who gave me a few stories from in front of the camera. But, Daryl played his part in the movie too (see E. Honda Vs Zengief clip above) …